Publish Score iOS SDK 0.4.0
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@@ -30,7 +30,8 @@ public final class ScoreClient {
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locale: String? = nil,
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initialConsent: ConsentState = ConsentState.companion.NONE,
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pii: PiiOptions? = nil,
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tokenRefreshTimeoutSeconds: Double = 5
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tokenRefreshTimeoutSeconds: Double = 5,
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identifyReplayBufferSize: Int = 100
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) {
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let config = TrackerConfig(
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publishableKey: publishableKey,
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@@ -42,7 +43,8 @@ public final class ScoreClient {
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config: config,
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initialConsent: initialConsent,
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pii: pii,
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tokenRefreshTimeoutMs: Int64(tokenRefreshTimeoutSeconds * 1000)
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tokenRefreshTimeoutMs: Int64(tokenRefreshTimeoutSeconds * 1000),
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identifyReplayBufferSize: Int32(identifyReplayBufferSize)
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)
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}
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@@ -82,8 +84,19 @@ public final class ScoreClient {
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// MARK: - Identity / Auth0
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public func identify(userId: String, token: String? = nil) {
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tracker.identify(userId: userId, token: token)
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/// Bind events to the fan (#488). Sends an `identify` event carrying
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/// `traits` (consent-gated and PII-scrubbed like any props). With
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/// `replayAnonymousEvents`, events already sent before sign-in are re-sent
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/// with the fan attached, marked `_backfill`, so a vote cast while signed
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/// out earns its karma. Events still queued need no replay: they go out
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/// with the user on the next flush.
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public func identify(
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userId: String,
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token: String? = nil,
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traits: [String: Any] = [:],
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replayAnonymousEvents: Bool = false
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) {
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tracker.identify(userId: userId, token: token, traits: traits, replayAnonymousEvents: replayAnonymousEvents)
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}
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public func setToken(_ token: String?) { tracker.setToken(token: token) }
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